Thursday, 29 January 2015
Day 63
Today I finished my Earth Animation. I'm pretty surprised on how it came out. So here is my animation that I created.
Wednesday, 28 January 2015
Day 62
Day 61
Day 60
Day 59
Day 58
Day 57
Day 55
Day 56
Day 55
Day 54
Day 53
Day 52
Day 51
Day 50
Day 49
Day 48
Day 47
In this project you won't see that many physical changes because most of it involves the animation and rendering it. Also the lighting. So today I sTarted working on nodes which are invisible that help the animation move along a steady pace. I took a while but I still haven't finished and on some of the textures.
Day 46
Day 44
Day 43
Day 42
Day 41
Day 40
Day 39
Day 38
Day 37
Day 36
Day 35
Day 34
Day 33
Day 32
Day 31
Day 30
So today I started work on the side panel again to make finer details like pushing in a part of the panel to make it look more appealing. I also started to make finer details around the area of the light so it will seem less weird looking. Also I made a better grove on the side of the car giving it a better look to the car.
Day 29
In the picture if you look at the four plains in Maya you can see I was working on the hood of the car. It wasn't as difficult I thought because the curve on the hood but even though it took me a while it wasn't as troubling as other parts of the car. After this I'm going to start to work on finer details on the car.
Day 28
Today I started to extend the side paneling of the car in to the light area and I started on the roof of the car. The hardest part about today was creating the curve on the roof because every time I adjusted the roof it wouldn't work on another plain. So I had to make lots of tiny sections that are adjustable in order to get that curve right. In the picture you can see in the light area it also has tine sections that need more detail and attention in order to get right.
Day 27
Today I started work on the side paneling of the car which was simple enough at the start because I started at the side image of the car. Then once I was done that I had to go to the other plains in Maya to bring the side panels in line with the image. This part took me a while because once I brought something in line on another plain it wouldn't be line.
Tuesday, 27 January 2015
Day 26
So today I stared work on the wheels of the car on the Audi. As seen in the picture below i have the make the outer part of the wheel in four plains in Maya because if the design seems correct on one side the other side probably isn't right. During this process it took me many times in order to get just the wheel correct on the car but after that I started to under stand the basics of what to do in the four plains.
Day 25
After some work on my animation project I was catching some trouble because the when I tried to render the animation it didn't work. So I decided that I will switch my project to making a car model in Maya. So I would a blueprint type sketch of a car in google imaged which used for starting my 3D model for my car. So I started by laying each picture of the car on a different view planes in Maya. With each photo I can do a basic outline of the car and it would be designed in the middle.
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